var matchingGame = matchingGame ||{}; matchingGame.bug = {}; matchingGame.bug.positionX = [ 4.5, 5.5, 7.5, 8.5, 10.5, 11.5, //6 1, 2, 5, 6, 7, 8, 9, 10, 11, 12, //10 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, //12 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, //12 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, //11 1, 2, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, //12 4.5, 5.5, 7.5, 8.5, 10.5, 11.5, //6 // 2. Schicht 4.5, 7.5, 10.5, 1, 2, 3, 5, 6, 7, 8, 9, 10, 11, 12, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 5, 6, 7, 8, 9, 10, 11, 12, 1, 4.5, 7.5, 10.5, // 3. Schicht 1, 3, 5.5, 6.5, 7.5, 8.5, 9.5, 10.5, 11.5, 3, 5, 6, 7, 8, 9, 10, 11, 5.5, 6.5, 7.5, 8.5, 9.5, 10.5, 11.5, 1, // 4. Schicht 3, 3, 5.5, 6.5, 7.5, 8.5, 9.5, 10.5, // 5. Schicht 6, 7, 8, 9, 10 ]; matchingGame.bug.positionY = [ 0, 0.5, 0, 0.5, 0, 0.5, //6 1.5, 2, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, //10 3.5, 3, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2, //12 4, 3.5, 3.5, 3.5, 3.5, 3.5, 3.5, 3.5, 3.5, 3.5, 3, 2.5, //12 4.5, 4.5, 4.5, 4.5, 4.5, 4.5, 4.5, 4.5, 4.5, 4, 3.5, //11 5.5, 5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5.5, 5, 4.5, //12 7, 6.5, 7, 6.5, 7, 6.5, //6 // 2. Schicht 0, 0, 0, 1.5, 3.5, 3, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 4, 3.5, 3.5, 3.5, 3.5, 3.5, 3.5, 3.5, 3.5, 3.5, 3.5, 4.5, 4.5, 4.5, 4.5, 4.5, 4.5, 4.5, 4.5, 5.5, 7, 7, 7, // 3. Schicht 1.5, 3, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 4, 3.5, 3.5, 3.5, 3.5, 3.5, 3.5, 3.5, 4.5, 4.5, 4.5, 4.5, 4.5, 4.5, 4.5, 5.5, // 4. Schicht 3, 4, 3.5, 3.5, 3.5, 3.5, 3.5, 3.5, // 5. Schicht 3.5, 3.5, 3.5, 3.5, 3.5 ]; matchingGame.bug.shift = [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 2. Schicht 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 3. Schicht 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 4. Schicht 3, 3, 3, 3, 3, 3, 3, 3, // 5. Schicht 4, 4, 4, 4, 4 ]; matchingGame.bug.selectable = [ false, true, false, true, false, true, false, true, true, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, true, false, false, false, false, false, false, false, false, false, false, true, false, true, true, false, false, false, false, false, false, false, false, true, false, true, false, true, false, true, // 2. Schicht true, true, true, false, true, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, true, false, false, false, false, false, false, false, false, false, true, true, true, // 3. Schicht true, false, true, false, false, false, false, false, true, false, false, false, false, false, false, false, false, true, false, false, false, false, false, true, true, // 4. Schicht true, true, false, false, false, false, false, false, // 5. Schicht true, false, false, false, true ];